With some imagination, you can make something special in Wolf 3D, despite how limited it appears to be. Ellaguro wrote some great articles about Wolf 3D's level design, which could give you some good ideas. It's for a different editor, but it's pretty much the same stuff: And here is a very in-depth one: ĥ. If those tutorials are a bit too heady, here is a nice one that gives you the basics of Wolf 3D level design. It's full-featured, easy to use and even includes built-in documentation and tutorials: Ĥ. You can use DOSBox if you wish, but there are also sourceports (I use NewWolf): ģ.
The shareware edition is fine, though the full version will give you more to play with.Ģ. We had a DooM event, so now it's time for a Wolf 3D event! Making maps for Wolf 3D is incredibly easy, so all are encouraged to take part! The plan is to put all the levels together to form a new episode or two, complete with a custom title screen!ġ.